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Times Tables Practice

Test your times tables speed

How fast can you recall 7 × 8? Or 9 × 6? Most people learn their times tables at school, but without regular practice the recall slows down — and slow recall makes mental arithmetic harder across the board, from GCSE maths to working out a tip at a restaurant. Minute Maths times tables practice is simple: you get 60 seconds, a sequence of multiplication questions, and a score at the end. No pressure, no login, no setup. Just open the page and start.

Why timed practice works

The research behind timed arithmetic practice is straightforward: speed drills build automaticity. When multiplication facts are automatic — retrieved without conscious effort — your working memory is freed up for harder problems. A child who has to work out 6 × 7 step by step is using mental bandwidth that a child with automatic recall applies to the actual problem they're solving.

Short, regular sessions work better than long occasional ones. Five minutes a day of focused timed practice produces faster, more durable results than an hour once a week. That's exactly what Minute Maths is built for.

Which times tables are covered?

The mixed game draws from the full range of multiplication facts, from 2 × 2 up to 12 × 12. Questions are randomised so you can't predict what's coming next — which is exactly how mental arithmetic works in the real world.

If you want to focus on a specific table, use the game's difficulty settings to narrow the range. The 6, 7, 8, and 9 times tables are where most people have gaps — they're worth targeting specifically if your score drops on those.

Good for kids and adults

Times tables practice isn't just for primary school. Adults who haven't actively used mental multiplication since school often find their recall has slipped — particularly for the higher tables. The 60-second format is quick enough to fit into a coffee break and just competitive enough (thanks to the leaderboard) to make you want to beat your own score.

Teachers and parents: the game works well as a short warm-up activity before a maths lesson, or as a five-minute practice routine before homework. No account is needed for students to play — just share the link.

Tips for improving your score

  • Start with the tables you know. Getting fluent on 2s, 5s, and 10s builds confidence and raises your baseline score.
  • Target your gaps. If 7s and 8s are slow, focus a few sessions on those specifically.
  • Don't overthink. The timer rewards instinct over calculation. If you're working it out step by step, the answer is taking too long — which is a signal that fact needs more practice.
  • Play daily. A streak of daily sessions produces noticeably faster recall within two weeks.

Ready to play?

The game is free, requires no account, and starts immediately. Your first question is waiting.

Also try: Division practice · Percentages practice · Daily Challenge